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With many school districts nationwide integrating Computer Science (CS) and Computational Thinking (CT) instruction at the K-8 level, it is crucial researchers closely inspect the relationship between program expression and student understandings. In this study, we propose and report on our use of Scratch Charades, a game in which students act out Scratch scripts while others build them. The purpose of Scratch Charades is to familiarize students with scripts and blocks without the cognitive overhead of the complex user interface. However, in this study, we also used it to elicit student understandings about Scratch blocks and scripts to design mnemonics to help students debug their code. We propose two building and/or debugging strategies based on our observations.more » « less
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Franklin, Diana; Weintrop, David; Palmer, Jennifer; Coenraad, Merijke; Cobian, Melissa; Beck, Kristan; Rasmussen, Andrew; Krause, Sue; White, Max; Anaya, Marco; et al (, The 51st ACM Technical Symposium on Computer Science Education (SIGCSE ’20))While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we intro- duce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore curriculum is designed to support equity-balanced learn- ing. Finally, we present results of our pilot year, including early evidence of students taking advantage of the culturally-relevant design aspects.more » « less
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